
Immersive Reconstruction with Gaussian Splatting
A modular image-to-VR pipeline for reconstructing, optimizing and deploying high-fidelity real-world environments with 3D Gaussian Splatting.
Research Project
Portfolio
Selected work across computer graphics, immersive technology, visualization and digital experiences for the web.
Lab search
Selected work

A modular image-to-VR pipeline for reconstructing, optimizing and deploying high-fidelity real-world environments with 3D Gaussian Splatting.
Research Project

A Unity VR experience that turns LiDAR scans into lightweight 3D buildings and lets players cut virtual objects naturally with a sword.
Research Project

A bespoke travel website that turns a client's vision of handcrafted European journeys into a refined, interactive digital experience.
Client Website
A JavaFX Othello application organized as a maintainable software product, with separated game logic, presentation, tests and automated delivery.
Software Project